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Fischl

Fischl

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Electro
Bow
Off-Field
DPS
Builds Update5.7
Teams Update5.7
Fischl is an off-field Electro Sub DPS character with near 100% uptime of off-field Electro DMG and application.

Best Artifacts

(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Best for maximizing Fischl's damage with up to 70% Elemental Skill DMG Bonus.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Electro DMG Bonus +15%
(4) Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Electro RES increased by 40%.
(4) Increases DMG against opponents affected by Electro by 35%.
Good alternative if Electro aura can be maintained on enemies.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Electro DMG Bonus +15%
(4) Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Sacrifices Fischl's damage but provides 20% ATK buff for the team with near 100% uptime. Only use if you are sure you need the buff more than Fischl's personal damage which is quite decent on its own.

Best Stats

Sands
ATK%
Goblet
Electro DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
Energy Recharge / CRIT Rate / CRIT DMG / ATK% / Elemental Mastery
Get some ER for Burst uptime.

Best Weapons

Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
The Cleansing Form
HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
Yelan's signature weapon. CRIT DMG stat and passive DMG Bonus is universal. Only the HP from the passive is not useful for Fischl.
Base ATK565
ATK+27.6%
SourceEvent Wish
Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
Base ATK674
CRIT Rate+22.1%
SourceWish
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
Base ATK510
Elemental Mastery+165
SourceWish
Arrowless Song
Increases Elemental Skill and Elemental Burst DMG by 24~48%.
Amazing passive for Fischl. EM becomes more useful if in an Aggravate team or reactions team in general.
Base ATK510
ATK+41.3%
SourceForging
Benthic Pulse
After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field.
Base ATK565
ATK+27.6%
SourceForging
Flower-Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Verdant Wind
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

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