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Qiqi

Qiqi

โ˜…โ˜…โ˜…โ˜…โ˜…
Cryo
Sword
Off-Field
Survivability
Builds Update5.7
Teams Update5.7
Qiqi is a support character that provides team healing through her Normal or Charged Attacks while her Skill is active, or active character healing when they attack enemies marked by her Burst.

Best Artifacts

(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Doesn't help much with Qiqi's healing but provides 20% ATK buff for the team that she can maintain. Might need to use Sacrificial Sword with her to ensure 100% uptime for the buff.
(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
For healing and dealing damage based on Qiqi's heals.
(2) Healing Bonus +15%
(4) When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
For buffing teammate's damage based on healing.
(2) Character Healing Effectiveness +15%
(4) Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
For the highest amount of healing.

Best Stats

Sands
ATK% / Energy Recharge
Goblet
ATK%
Circlet
Healing Bonus
Substats
ATK% / Energy Recharge / ATK

Best Weapons

Base ATK454
Energy Recharge+61.3%
SourceWish
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Best for maintaining Skill uptime because of the instant cooldown.
Base ATK454
Energy Recharge+61.3%
SourceWish
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Good ER for Burst uptime, but need CRIT Rate to reliably trigger the passive to provide energy particles for the team.
Base ATK510
Energy Recharge+45.9%
SourceFishing
Ironbone
Increases Elemental Skill CRIT Rate by 8~16%. Additionally, increases Energy Recharge by 16~32% for 5s after using an Elemental Skill.
Base ATK454
ATK+55.1%
SourceForging
Iwakura Succession
After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed.

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