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Sangonomiya Kokomi

Sangonomiya Kokomi

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Hydro
Catalyst
Off-Field
Support
Survivability
Builds Update5.7
Teams Update5.7
Kokomi is a strong healer that can provide heals off-field with her Skill, or stronger heals on-field while attacking during her Burst state.

Best Artifacts

(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Best for Kokomi's healing and dealing damage based on her heals.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Kokomi's Skill can keep refreshing the set effect to maintain the 20% ATK buff for the team.
(2) Character Healing Effectiveness +15%
(4) Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Best Stats

Sands
HP% / Energy Recharge
Goblet
HP%
Circlet
Healing Bonus
Substats
Energy Recharge / HP% / ATK% / HP
Get more ER if you are using her for on-field healing during her Burst state, otherwise just focus on HP and Healing Bonus.

Best Weapons

Base ATK401
HP+35.2%
SourceWish
Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.
HP is great and also buffs the next teammate's ATK by up to 48%.
Base ATK510
HP+41.3%
SourceForging
Gilding
Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration.
Base ATK565
Energy Recharge+30.6%
SourceForging
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10~20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
This weapon can provide Elemental DMG% for the team in Electro-charged teams and will outperform Prototype Amber if you value damage more than healing.

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