๐Ÿšง PrimoGuides.GG is in soft launch! Some character guides are still a work in progress. Most build recommendations are live, with detailed explanations coming soon.
Sigewinne

Sigewinne

โ˜…โ˜…โ˜…โ˜…โ˜…
Hydro
Bow
Off-Field
Support
Survivability
Builds Update5.7
Teams Update5.7
Sigewinne is a support character that provides healing and buffs the Elemental Skill DMG of off-field teammates based on her own HP.

Best Artifacts

(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) Healing Bonus +15%
(4) When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) HP +20%
(4) Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
can be used in teams with a relevant amount of ATK scaling damage, and will generally outperform 2pc mixed sets in such instances.

Best Stats

Sands
HP%
Goblet
HP%
Circlet
HP%
Substats
HP% / HP / Energy Recharge
Sigewinne provides a flat Elemental Skill DMG increase to off-field teammates based on her Max HP, with a maximum DMG increase of 2,800 pre-DMG multipliers at 65,000 Max HP.

Best Weapons

Base ATK542
HP+66.2%
SourceEvent Wish
Dryas's Nocturne
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks.
Base ATK510
HP+41.3%
SourceEvent
Silent Trigger
When an attack hits an opponent, deal AoE DMG equal to 40~80% of Max HP at the target location. This effect can be triggered once every 15s.
Base ATK354
HP+46.9%
SourceChest, Quest, NPC
Cull the Weak
Defeating an opponent restores 8~16% HP.
Base ATK608
Energy Recharge+55.1%
SourceEvent Wish
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
For team buffing.
Base ATK454
Energy Recharge+61.3%
SourceWish
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
For providing energy to the team, but may require building CRIT Rate to trigger the effect more consistently.
Base ATK565
Energy Recharge+30.6%
SourceWish
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
For instant Skill cooldown and more energy.

Copyright ยฉ 2025 PrimoGuides.GG ยท Privacy Policy